Origo's Tavern is in the spotlight including the Light Armour, Medium Armour, and more
Hey everyone, welcome to August's Developer Update!
As always, we want to welcome any new followers to the community. If you're still wondering what the project is about, here's a short description:
Set in a world floating in the sky, Blades of Orterra is a multiplayer RPG that seeks to craft an unparalleled immersive experience where players can adventure across 100 different worlds to master the art of the blade.
Today we have some eye-catching content to show you, things like the Heavy Armor for the Combat Module, customization interface, server browser, and some combat themes.
Shiny, heavy, robust and durable; the Heavy Armor is the second armor type for the Combat Module. It's heavy and slows down the player's movement, but it's more resistant to hits than the lighter armor types.
The Heavy Armor is still a work in progress since we're adding more details and rigging it, but it's definitely getting there. Let us know what you think of it on our Discord!
The Customization Interface allows the player to choose their loadout, including their choice of weaponry, armor type, and abilities:
When we release the Combat Module we'll also provide the proper software to host servers for the Combat Module. Once your server is setup, it will appear in the server browser.
Starting today, we just recently released our first newsletter!
The newsletter will be sent via email as another way to help us keep in touch with the community. The newsletter will usually include the Developer Update blog but we'll also be sending exclusive things when we can.
Sign up to receive the newsletters below!
Calling all Game Designers, Writers, and Concept Artists
We're looking for a few positions to be filled in our team including game designers, writers, and concept artists. If you have any experience in these positions, please feel free to apply on our team page! We'd love to see your work and have you in the team.
That's it for this month! We hope you have a great start to September, see you next time!
Hey everyone, welcome to July’s Developer Update, this one is short but sweet, enjoy!
Hall of the King Trailer
At last, the Hall of the King is complete and you can see it in our new video showcasing the finished environment. There are now details and clues added to the hall that hint towards what could have happened in that room. Enjoy!
The Hall of the King will be the playable map for the Combat Module.
You may have noticed an increase in our streams and content- we’re trying our best to stick to a schedule that is found below. Things like streams, podcasts, and more are planned for the months ahead.
A stream every Sunday on our official Twitch channel.
A podcast focused on Q&A, development, and general discussion about the game and the team. We plan on doing this in the middle of every month. Let us know if you would want to see a regular podcast on our Discord channel!
Monthly Developer Update
Updates like the one you’re currently reading is on a monthly basis. We try our best to release each update at the end or beginning of each month.
We plan on releasing a screenshot of the game (progress or finalized shots) every other Wednesday to keep you all updated.
That’s it for this month, we apologize for the lack of content but most of the stuff we’ve been working on is behind-the-scenes. See you next time!
Hello and welcome to June’s Developer Update, let’s get right into it!
In June we’ve expanded our team with new 3D artist Reckless, game designer Judah and writer BlackAbyss. They've been doing some great work, some of which will be shown in this month's update!
Town of Beginnings Theme
The team has been consistently working for these past two months, working hard on bringing an immersive experience through visuals and also through the music. Stratosfyr is currently working as our Music Composer; you've heard the Main Menu music, and now you can listen to the current theme for the Town of Beginnings, the city in which players spawn at when they start playing Blades of Orterra.
Let us know what you think on our Discord!
New Application System
Along with the addition of new developers on the team, we also improved our application process. The improvements include a form that’s separate from our Contact Us page, and asks more direct questions to make it easier for applicants who want to join the team.
Interested in joining our team? Apply by pressing the apply button on the right!
The new game designer, Judah, has been working on designing mechanics for the game, including Player Cursors, which are crystal-like icons that appear above a player/NPC's head to indicate their status within the world. Here's a preview of our WIP cursor system:
In Blades of Orterra, Player Cursors indicate a player's reputation with the law. By default, each player has a green cursor, indicating that they are in good standings in regards to criminal activity. However, if the player is caught committing a crime, their cursor may turn either orange or red. NPCs also have cursors that indicate their role in the game.
A green indicator is the default indicator color for players. A player free of any recent crimes will have a green cursor. An innocent player who defends themselves against either an orange or red cursored player will remain innocent.
An orange cursor indicates that the player has recently committed a petty crime, such as attacking another player or being caught stealing. Certain quests may offer a large reward, but will require that the player becomes a criminal.
A red cursor indicates that the player is the most dangerous kind of criminal. These indicators are obtained only by killing another player. Players with red cursors can be sent to prison by other players, and city guards if caught within the city walls.
Hall of the King
Yet again, more progress has been made on the Deathmatch map, Hall of the King. This map will be playable in the Combat Module, where players will fight to the death until one fighter is left standing. Specifically, we made improvements in the materials/textures and the lighting, with many more still coming!
The Task Board is an interactive board that can be found in most safe zones (cities, towns, etc). Players can interact with this board to get up-to-date with current events that are happening throughout the floors of Orterra. Players can also find Player Bounties on the board. After accepting a bounty players would then seek out and kill or capture a wanted criminal for a nice reward.
Note: The current UI concept is super experimental- we’re improving it currently.
That's it for this month's update, see you in the next one!
Hello everyone and welcome to May’s Developer update!
If you haven’t been keeping up, the team has been super busy with real life stuff recently. However, we still have stuff to show, so enjoy!
As usual, if you’re just coming across this project, welcome! We’d like to leave our synopsis blurb here for any new followers reading this:
“Set in a world floating in the sky, Blades of Orterra is a multiplayer RPG that seeks to craft an unparalleled immersive experience where players can adventure across 100 different worlds to master the art of the blade.”
In this update, we’ll be showcasing the Knight’s Plate Armour, the new homepage for the website, and our Main Menu music!
Knight's Plate Armour
The Knight’s Plate is a set of medium-tier armour that will appear in the Combat Module. This is our first step to having player models that aren’t the default UE4 mannequin.
As you may have noticed, we’ve completely revamped our homepage to contain more information and to give a more ‘epic’ look. If you haven’t checked it out yet, go on ahead here!
Our future plans for the site include an official team page and an improved team application system. If you’re looking to join the team, feel free to contact us with your application and portfolio here.
Main Menu Theme
The first ever music reveal for the project, this track was created by our very own Zero. Over time our music will evolve but this is what we currently have for the Combat Module. Have a listen!
That’s it for the May development update. It was a little short but we’ll have a heftier month coming up.
Have a great start to your week, see you in June!
Death, Stance Combat, Teaser Trailer, and much more talked in the April Dev Update.
History, the Hall of the King map, Player Customization, and much more.